Dec 22, 2006, 02:03 AM // 02:03
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#1
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Pop
Profession: E/
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How were Dervishs nerfed?
Ok, I've only been playing guild wars for little over a month now and my first charcter was a dervish. I've seem around thats during the "Nightfall World Event" that dervishes would increaibly powerful but they have since been nerfed.
We'll my question is in what ways were Dervishes nerfed, Thankyou in advance to whomever answers
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Dec 22, 2006, 02:34 AM // 02:34
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#2
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Krytan Explorer
Join Date: Mar 2006
Location: Glasgow, Scotland
Guild: Banished Dragons
Profession: A/
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Quote:
Originally Posted by Solus_the_Deadly
Ok, I've only been playing guild wars for little over a month now and my first charcter was a dervish. I've seem around thats during the "Nightfall World Event" that dervishes would increaibly powerful but they have since been nerfed.
We'll my question is in what ways were Dervishes nerfed, Thankyou in advance to whomever answers
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I'm not 100% positive as i never played Dervish untl i got NF. But i think the Scythe used to hit foes all around you. Which was slightly over powered so it was reduced to 3 adjacent creatures...
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Dec 22, 2006, 03:13 AM // 03:13
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#3
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Frost Gate Guardian
Join Date: Jun 2006
Profession: W/Mo
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Quote:
Originally Posted by Nestaron
Scythe used to hit foes all around you. Which was slightly over powered so it was reduced to 3 adjacent creatures...
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Yeah, hitting all enemy's with regular attacks was very over powered, now with Attack skills only it does that
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Dec 22, 2006, 03:17 AM // 03:17
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#4
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Mysticism used to have triple the effect, so you'd have all-dervish pvp teams with infinite health and energy easily.
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Dec 22, 2006, 03:18 AM // 03:18
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#5
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Lion's Arch Merchant
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I believe Mysticism gave 1 energy for every 2 points. And the scythe used to hit 3 targets, but those did not have to be in-front. I think other skills had lower recharge or there were different things about them. But mainly it was the energy managment. With such high energy gain, they could spam out destruction.
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Dec 22, 2006, 03:23 AM // 03:23
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#6
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Lion's Arch Merchant
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Also, the nerfed the Monk skill Contemplation of Purity by making it a Divine attribute skill. I forgot what the skill was like before the nerf, but it was overpowered on the derv
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Dec 22, 2006, 03:36 AM // 03:36
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#7
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Myst was 1 energy and 3 hp for every 3 ranks.
Scythe did aoe dmg around yourself instead of only adjacent to your target.
All aoe holy dmg enchantments did 100+ dmg and had a nearby range.
Contemplation of purity removed all enchantments and removed 1 condition and 1 hex for each.
You would max out myst. Pack all the aoe enchanments from myst and wind prayers. Take a team of 8 dervishes with Balth avatar. Run up to a target spike the aoe enchantment. You would kill 2-3 foes at a time. Since they were enchantments contemplation would clean yourself of all conditions and hexes while giving you back 48 hp and 5 energy (16 myst) for each one.
You would deal an aoe armor ignoring dmg. Immunity to conditions and hexes. 110 def vs physical and elemental dmg and a 33% run boost on top of that. Myst provided all the healing they would ever need.
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Dec 22, 2006, 03:42 AM // 03:42
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#8
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by ogami_ito
Also, the nerfed the Monk skill Contemplation of Purity by making it a Divine attribute skill. I forgot what the skill was like before the nerf, but it was overpowered on the derv
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It's always been in the divine attribute. They nerfed it by making the number of hexes and conditions removed per enchantment dependant on the amount of attribute points in divine.
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Dec 22, 2006, 03:50 AM // 03:50
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#9
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The Greatest
Join Date: Feb 2006
Profession: W/
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I wouldn't call it a nerf, I'd call it a very much needed balance.
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Dec 22, 2006, 04:12 AM // 04:12
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#10
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by Arkantos
I wouldn't call it a nerf, I'd call it a very much needed balance.
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And it was balanced by nerfing it, AKA making it weaker. It was definetaly needed though.
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Dec 22, 2006, 04:41 AM // 04:41
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#11
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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If I recall, some of our elites were not elite at the time either. I don't recall which ones, but I remember reading skill description and *really* wanting to try some combinations out in PvE that later were impossible.
I know during the PvE preview event attacking three enemies adjacent to you really rocked. You pretty much had the consistently highest damage dealer in the game. If you play one now you know how easy it is to live with +health/hit and how fast you can kill a group if you can get them to all line up? You didn't have to get them to line up, just stand adjacent to you (IIRC at one point the scythe was also a little larger than adjacent too).
While I would like such a beast to play around with, if balance is something you wanted then all the changes were pretty much needed. As is, a well played Dervish (at least in PvE) is one of the stronger classes IMO. I'm sure a lot of that really hurt in PvP also - essentially a constant unstripable 9-41 AoE damage to 3 adjacent foes every 1.75 seconds? Way better than Balthazar's Aura - a 25e stripable enchant.
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Dec 22, 2006, 04:47 AM // 04:47
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#12
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Made In Ascalon
And it was balanced by nerfing it, AKA making it weaker. It was definetaly needed though.
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"Nerf" is supposed to imply that it was made unnessarily weak.
He was saying this wasn't like that, because it was merely balancing it.
Today the word "nerf" is thrown around and applied to about any change in the game though...
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Dec 22, 2006, 05:15 AM // 05:15
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#13
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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oh and Anet totally pwned the forms, they made some major E cost changes to all of them.. and after the new year I am sure that more Dervs smacks are gonna come >.>..
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Dec 22, 2006, 11:18 AM // 11:18
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#14
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Pop
Profession: E/
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Quote:
Originally Posted by Former Ruling
"Nerf" is supposed to imply that it was made unnessarily weak.
He was saying this wasn't like that, because it was merely balancing it.
Today the word "nerf" is thrown around and applied to about any change in the game though...
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Im asking a question, not what terms mean, please take your senseless spamming esle where.
Thx all that helped!
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Dec 22, 2006, 12:19 PM // 12:19
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#15
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Quote:
Originally Posted by Solus_the_Deadly
Im asking a question, not what terms mean, please take your senseless spamming esle where.
Thx all that helped!
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He wasn't explaining it to you, he was arguing with the guy that said it was a much needed balance, not a nerf.
And that's NOT spamming.
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Dec 22, 2006, 12:54 PM // 12:54
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#16
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Council of Iris
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Wasn't Signet of Pious Light also reduced in effectiveness? I recall it being more potent during the WPE.
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Dec 22, 2006, 02:05 PM // 14:05
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#17
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by Former Ruling
"Nerf" is supposed to imply that it was made unnessarily weak.
He was saying this wasn't like that, because it was merely balancing it.
Today the word "nerf" is thrown around and applied to about any change in the game though...
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No, nerf is supposed to imply any weakening of any part of the game. I don't understand what gives you the impression that nerf only implies what is made unnecesarrily weak. Here are some sources
Quote:
Originally Posted by Urban Dictionary
nerf
To make worse or weaken, usually in the context of weakening something in order to balance out a game.
Why the hell did Blizzard nerf Marines' attack damage?
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Quote:
Originally Posted by Guild Wiki
To nerf is gaming jargon that roughly means "to weaken" or "to make less effective".
The term is used by players of computer games (not just Guild Wars) to mean the reducing of certain content's effectiveness that the developers of the game have deemed unbalanced or an exploit (e.g. taking out certain weapons, reducing the damage of certain spells). This is usually done by releasing a game update.
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Last edited by Made In Ascalon; Dec 22, 2006 at 03:08 PM // 15:08..
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Dec 22, 2006, 10:08 PM // 22:08
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#18
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Quote:
Originally Posted by Made In Ascalon
No, nerf is supposed to imply any weakening of any part of the game. I don't understand what gives you the impression that nerf only implies what is made unnecesarrily weak. Here are some sources
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You do know that urban dictionary and guildwiki has information that can be inputted by anyone right? Whether it is right or not depends on the agreement of opinions between those approving what is written. To me nerf just means the toy gun I use to shoot darts at my sister with.
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Dec 23, 2006, 01:10 AM // 01:10
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#19
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Krytan Explorer
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Quote:
If I recall, some of our elites were not elite at the time either.
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Wounding Strike.
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Dec 23, 2006, 08:54 AM // 08:54
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#20
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Pop
Profession: E/
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I don't care what nerf means, I asked a question and people seem to understand what I mean! thx to all that answered.
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